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Somewhere in San Diego, a Superhero arises…
In every superhero story there is a transforming
moment when a superhuman talent is awakened in the average Joe. Spiderman
was a 90-pound weakling until he was bitten by a radioactive spider. Batman
was a self-made hero, who, motivated by a childhood tragedy, acquired
martial arts skills and all the Bat paraphernalia to become super. Pro
skateboarder Danny Way, likewise motivated by a difficult childhood, found
his super talent when he dropped into the Keyhole.
The
Keyhole was a big deep empty concrete pool at Del Mar Skate Ranch that
all of the pros were broken in on at one time or another. Danny Way remembers,
“A drop in that pool was a big accomplishment…” The
most amazing thing—Way was only seven years old when he tried it
and made it.
Born in Portland, Oregon, Way says, “My dad died when I was eight
months old, so my mom kind of went off the deep end when that happened.”
His mother moved his brother and him to Encinitas where he started hanging
out with a rough crowd. The boys took in a lot of things that kids that
young shouldn’t see. He saw skateboarding as a way out. “That
gave me a tremendous amount of motivation to do the exact opposite of
what I saw everyday. [There would] always be people hanging out at the
house, doing drugs and drinking and all this stuff. I always saw myself
doing something with my life bigger and better….”
Way’s
mother remarried when he was about six years old. The new family lived
in Vista, where the skateboarding scene was happening. His stepfather
encouraged the boys to skateboard, buying their first decks and taking
them to the Del Mar Skate Ranch to practice. Way took to skateboarding
immediately with a fierce passion, evincing an uncanny talent.
This supernatural ability to fly through the air on a skateboard proved
to be lucrative in the late ’80s. There were contests, sponsors,
photos and fame. By age 15, Way was earning over $100,000 a year skateboarding.
He was living with his 18-year-old brother. (Their mom, now divorced,
had moved to Mammoth.) Way was raw, unchecked, power-raising hell in his
neighborhood. Way didn’t turn to drugs, as he knew they would rob
him of his abilities. He says, “Instead, of being more self-destructive,
I was more destructive outside of myself, like I was making a ruckus,
riding motorcycles… I really was trying to have as much fun as possible,
but it was really just making a lot of noise and not caring what the neighbors
think.”
Marvel
Comics’ Rocket Racer was a fellow hell-raiser, regular guy who designed
and built himself a supercharged skateboard and a weapon-laden skintight
costume. Way passed on the tights and mask. Instead, he designed the Super
Ramp. It had a 40-foot drop, about 25 feet taller than normal half pipes.
That year, on the Super Ramp, he set a world record for the highest air.
It seemed like there was no limit to what he could do with this amazing
new oversized gadget. That same year, he became the first skateboarder
ever to drop out of a helicopter onto a ramp, a move called “The
Bomb Drop.”
All too quickly Way’s powers outgrew the Super Ramp. He needed something
bigger, better and faster. In a far removed, remote part of the desert,
Way raised the first Mega Ramp. It’s difficult to describe or even
comprehend the monolithic Mega Ramp in human terms. It’s actually
two ramps; a ridiculously steep drop-in ramp with a “runway”
built for speed—to launch the rider, at speeds from 75 to 80 miles
per hour, across a 65-foot or more gap onto a Super Ramp. At this time,
he set two more world records for Longest Distance Jumped on a Skateboard
(65 feet) and Height Out of a Ramp (over 18 feet.) Then he erected another
Mega Ramp in the desert and broke his previous jump record and set a new
one for highest backside air at over 25 feet.
There were gold medals from X Games, accolades from his peers and more
record-breaking, mind-blowing aerial stunts on the Mega Ramp captured
on video by DC, Way’s sponsor. One day, while flying in an airplane
over China, he looked out the window and saw the Great Wall. Ordinary
mortals would think, “That’s big.” Way thought, “I’d
like to jump that wall.” He built another Mega Ramp in China during
July of 2002 and in front of the whole world, jumped over the Great Wall
on his skateboard. The idea came to him because he wanted to “give
people something that they can get some sort of visual perception of what
[a jump that big] is. People know the Great Wall of China. People can
grasp the magnitude of what that is.”
Way’s thoughts turned toward Las Vegas. In 2006, he dropped 82 feet
off the guitar on top of the Hard Rock Hotel sign to break another world
record. Then he began to imagine Mexico. He built another Mega Ramp, patented
a back flip trick called the “El Camino” (translated to English,
“The Way”) and broke another world record.


Photos: Grant Brittain
All credible superhero myths must have conflict, whether there’s
an arch-enemy or a weakness that the hero must overcome. Mister Fear is
a villain who shoots synthetic pheromones—chemicals that most animals
produce to communicate with one another—from a gun at his victims.
The specific pheromone he uses is flight-or-flight response, which stimulates
fear reactions in animals, which, when presented with a dangerous situation,
experience a rush of adrenaline to enable them to fight or run from the
threat. The drug, tailored for human beings, causes severe anxiety, fear
and panic in its victims. Way, like the superhero called Daredevil, has
had to battle Fear to survive. For Way, it’s the fight of his career.
He says, “I do have fears that a lot of people have. I have a fear
of heights. I’ll go up in a high building and stuff, like hotel
high-rises. I don’t like it at all. When I’m on top of some
of the ramps we built, I don’t like to look around too much.”
The
Origin of Batman, DC Comics, says, “As a child, fear was his weakness.
As man, it became his weapon.” Although the greatest irony of Way’s
life is a fear of heights, he has found a few ways to control and even
use this fear to his advantage. He says, “There can be no glitch
in your confidence whatsoever…Fear keeps you on the edge to take
the right steps to accomplish your mission and hopefully not have any
error. There are people who don’t have any fear and I feel like
it gets to a point where it’s stupidity sometimes.”
Danny Way might not think he’s going to kill himself, but he has
come frighteningly close. In the book Superheroes!: Capes and Crusaders
in Comics and Films by Roz Kaveney, the author writes, “Part of
the thrill was always that, no matter how powerful superheroes were, they
always managed to find themselves in a jeopardy commensurate with their
strength.” The cliffhanger is the most exciting part of a superhero
story. What could be more exciting than when the hero is about to be defeated,
yet with his last vestige of strength comes back victorious? Way has undergone
13 surgeries from skateboarding injuries but has never had a cliffhanger
as perilous as the one from surfing in 1994. He recalls, “It was
my worst injury I have ever had. It is ironic…for the most part
it was a freak accident.” Way dove off his surfboard in a shallow
place at Tamarack and broke his neck. It might have ended his life, if
not his career. He says, “I had to rehabilitate myself out of that
injury, which is probably something that most people wouldn’t be
able to accomplish…It took about a year and a half to two years
to come back from it….” Almost to what you can imagine would
be thunderous applause he finishes, “…and I came back stronger
than I’ve ever been.”
Just like Luke Skywalker, he gained a new awareness of the limitless power
of his body and mind with proper training. Way’s own personal Yoda
is trainer Paul Chek of the Corrective Holistic Exercise Kinesiology (C.H.E.K)
Institute. He explains, “I do work out, but I’ve had so many
injuries that my workouts are not what you would see at the gym. If one
of my buddies were to do my workout, it wouldn’t be a workout for
him because it’s so specific to my body and what I’m doing
and all those imbalances and weakness I have.” Chek takes a holistic
approach to health, as echoed by Way. “Spiritually and emotionally
as well as physically, it all works together.”
Perhaps it’s this superhuman, mind-body connection that enables
Way not only to recover from so many surgeries to skate again, but to
handle pain as if it were a mere curiosity. While in Austria for a knee
surgery, Way stayed awake, only numb in his knee, to actually film the
procedure with a video camera. He describes the experience: “The
sound effects of what’s going on, too, and the smell…the tools
are like what you’d see at Home Depot. I was watching them do it.
I could feel it!” In fact, he stays awake for all of his surgeries,
preferring that to an adverse reaction from anesthesia.
Every superhero has a motivation; whether its revenge, the good of society
or just pure adventure. Way found his passion in skateboarding. His goal
is simple; to elevate skateboarding to an art form and make it a respected
sport in mainstream culture. Way thinks of skateboarding as, “The
ultimate creative outlet…It’s definitely an art form. Whether
it’s a pen or a brush on the canvas, or whatever, skateboarding
is essentially the paint brush.”
While
skateboarding is not a team sport per se, the success of skateboarding
companies depends upon their sponsored athletes, or ‘teams.’
In superhero mythology as well, the teams are all-important to the success
of the comic book series. The first team was Way and fellow pro-skateboarder
Colin McKay. They helped start DC Shoes, founded by Ken Bloch and Danny’s
older brother Damon. Their team and the products revolutionized skateboarding,
definitely lending the industry serious credibility and attention from
the mainstream. DC caught the eye of industry giant Quiksilver, which
bought the smaller company three years ago.
Prior to DC, Way and McKay founded Plan B along with H Street co-founder
Mike Ternansky. Plan B was to skateboarding what the Avengers are to comics.
Imagine only the most powerful skateboarders, each with their individual
strengths, combining forces. They could conquer the skateboarding industry
and revolutionize the sport. That was what they set out to do, and were
almost successful until Ternansky died in a car accident. After trying
to keep Plan B together for a few years, says Way, “We didn’t
have the money or the time to do it right…We just cut it off because
we didn’t want to ruin the brand. We put it on hold, saying ‘Okay,
maybe one day when the stars align, we’ll put this thing back together.’”
The Avengers were wildly successful until their hideout was destroyed
and their leader, Iron Man, (alias Tony Stark,) went bankrupt. Then, they
re-assembled by chance and created the even more powerful New Avengers.
Three years ago Way’s ears started buzzing when people were gossiping
about Plan B making a chance comeback, even though the thought had never
even occurred to him and McKay. Then his phone started ringing. Everyone
wanted in the elite Plan B team. He says, “We had interest from…
the five biggest names in the business.”
Way and McKay have come back in a big way with the new team, which includes
themselves, PJ Ladd, Paul Rodriguez, Ryan Sheckler, Brian Wenning, Pat
Duffy, Ryan Gallant and Jereme Rodgers. According to Way, “When
we came back we were under pretty hard scrutiny from the skate industry…we
had to live up to our reputation from the past…Eventually, our team
has evolved into being by far the strongest and most unique in skateboarding.”
Currently Plan B is working on a video, with footage from Canada, Russia
and all over Europe. Way says enthusiastically that it will be the most
exciting skateboarding video in 20 years. That is a lofty claim, but all
in a days work to a superhero and his dynamic team. He promises, “There’s
so much to be done that hasn’t been done…There’re some
things that I want to do now that are way bigger than what’s happened
already.” Being completely un-ironic, he finishes with, “It’s
getting to the point where it’s getting dangerous.” Cue up
the loud theme song, raise the lights, more thunderous applause and you
have the makings of a truly great sequel. •
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